nixy: (Default)
[personal profile] nixy

Moroccan Enclosure: That asshole Birgit made a similar thing for Juniper Sun - for free - but eventually pulled it and flounced. I always thought it was a cool idea, but the mapping was fucked and it turned out to be pointlessly high-poly, so my enthusiasm was dampened somewhat. When meshing turned out to not be as hard as I'd feared, this was one of the first things I messed with. This is actually the second version I've done - the first one is working well in my game, but this one will be better - it's floor-to-ceiling, 3 tiles exactly, and under 800 polys. I'm going to make a version that is just a big, fat archway, i.e., a 1-tile-thick walkthrough, and am going to fiddle with the idea of a freestanding archway/screen thing, as well. I'm in the middle of texturing it, as you can see - polka dots are just the mapping textures.

Moroccan Shelf: I have had Yggdrasil's Moroccan bookcases in my game for as long as I can remember. They are quite high poly, unfortunately, and they are very difficult to recolor with any sort of detail. This shelf will probably also be a pain to recolor (and I cleverly made the mesh without having a particular texture in mind, so I'm anticipating having to cobble together all kinds of Moroccan designs), but at least it has fewer polys - under 1000. This is a 1-tile version; a 2-tile version may be forthcoming if I can figure out what I want to do with the detail on the top shelf - stretching it out to 2 tiles is unacceptable, but duplicating it is also wrong. I guess I'll just have to make a new...thingy. Whatever that bit on the front is called.

Other mesh projects: More Art Deco, fixed versions of the things I released the other day (mapping adjustments, etc.), a bunch of bar/liquor things, more Asian stuff (portable shrine! the languishing opium project!), a plethora of shoe clutter, a curio cabinet with accompanying 18th-19th century grotesqueries, some urban clutter, laundry piles, etc., etc.

I have a lot of ideas for meshes I want, and I end up meshing new things in between game tests/crashes. I guess the bright side of my endless game problems is the fact that I've learned to mesh at all, and that I'm getting much better at it than I would have if my game ever worked.

I also promised someone that I'd do a meshing tutorial - which means meshing+mapping IMO - and I am working on it, but she'll probably have learned more than I know before I'm finished with it. It seems a little silly for me to be doing a tutorial on using a program that I really don't know much of anything about - I don't know what most of the controls and 90% of the plug-ins even do, and so far I haven't needed to care - but I guess that's just proof that you don't have to know a hell of a lot about 3D graphics to make a useable mesh.

Okay, enough stalling. I am going to take yet another stab at running the game. I am not optimistic.
Identity URL: 
Account name:
If you don't have an account you can create one now.
HTML doesn't work in the subject.


If you are unable to use this captcha for any reason, please contact us by email at

Notice: This account is set to log the IP addresses of everyone who comments.
Links will be displayed as unclickable URLs to help prevent spam.


nixy: (Default)

February 2010

14 151617181920

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags