nixy: (Default)
When I make a deco object for the game, I don't clone a game file to make a mesh. I clone another clone - a clone of a basegame file (the Musee Public vases, to be exact) that has been tweaked, stripped and/or dismantled, depending on what I'm making. The few times I've tried to explain my methods to others, I either am absolutely not making myself clear, or my time- and frustration-saving shortcut really is a more unique idea than I would have imagined, especially so late in the life of the game. No doubt plenty of other people have made their own versions of these files, but I've never seen anything like this posted anywhere, so I decided I'd share.

Anyway, I posted my base clones at GoS, as well as a tutorial on how to use the regular and slave versions to make repositoried deco objects. It's not a new repository method by any means, but it's a big shortcut. I hadn't really thought about it until now, but a quick tutorial on just making deco crap using these (no need to figure out which game object to clone) might get more people making stuff since it's too fucking easy if you don't have to mess around trying to pick out a game mesh with the same placement and number of subsets that you need. All you have to do is click on things, and you don't need any brain at all. Well, maybe a little bit of brain, but just a very little.


nixy: (Default)

February 2010

14 151617181920


RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags